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Old 01-13-2018, 06:16 PM
Snagglepuss Snagglepuss is offline
Sarnak


Join Date: Jul 2010
Posts: 449
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Quote:
Originally Posted by wagorf [You must be logged in to view images. Log in or Register.]
why root at #1 spot rather than lvl 4 mez? isnt mez more reliable where root breaks randomly? u want faster recast on lvl 4 mezzes no?
As some others have mentioned, basically when soloing or duoing, I want to keep all the mobs rooted for when I break charm (solo) or when charm breaks (solo / duo). It's always about risk mitigation for me. One mob running at me is better than two or more. Root, then tash everything, and you won't have too many early breaks as long as you are exping at a realistic place for your level.

In addition, root has a faster cast time than mez (fetter even faster), and stuff typical dies within 1 or two roots. I really don't use mez that much other than if a lull fails, and I get two plus mobs or when I get a pet break, root wears off simultaneously, general havoc, or need to memblur heal my pet.

Once something breaks, I'll always 1) AE stun (fast cast) - Clicky GCD 2) AE stun (longer duration) - clicky GCD 3) AE Mez or root / mez depending on situation. Root is a cheap 30m; root casts quickly; and root won't send the mob running at me when someone or something messes up and hits or nukes a mezzed mob.

Now, I don't do full camp style groups. But I feel pretty confident that this is a solid spell set up for soloing or duoing (enc /clr or Enc/ Enc). Lots of spell swapping, but you get used to it, and it's always good to have all those stuns and mezzes at your disposal. Which is back to point about always mitigating risk.