@guineapig: I remember that cloth map, and reading that list of zones gave me the craziest flashback! I had it pinned to my wall for the longest time, and as I loaded through zones I'd look at it and wonder, "Where the %^$@ is that in the game?!"
On the planes: I'm a big fan of duo/solo adventuring. I would love to be able to get to planes alone or with my duo partner. When Velious does come out, will the Plane of Mischief port still be available in The Great Divide? (was it The Great Divide? I know it was moved from the depths of a dragon cave to somewhere more easily accessible..)
I like the idea of stressing the importance of faction by placing the port stones/zones in cities.
Remaster PoP? I honestly am not a fan of the way any of the PoP zones looked. They were too cartooney and seemed poorly thought out. I would love to see these zones completely remastered, recreated with old school textures, a brand new layout, even new monsters and loot.
For instance, I was severely disappointed with the Plane of Disease. The zone was a huge, bland layout and had nothing interesting to look at. I felt it should have been more subtle at first; you zone in to a normal-ish forest, and find mobs like "a diseased rat" for only the first few feet... and then plagued bandits maybe, followed by disease festering corpses slathered in nastiness, and all the while you're trying to navigate through the forest and into a fallen city akin to Qeynos or Freeport where sludge covered floors might be traps into goo and corpses. The closer you got to Bertox, the more disgusting things would get.
Instead, we got, "WE'LL SUBSTITUTE TREES FOR GIANT HAIR! HARR HARR." A lobotomized five year old could have come up with a more creative zone than what Sony slopped together.
I understand creating whole new zones is a time intensive and specialized project, but since this is a hypothetical thread, I can put on my lollipop shoes and skate across a chocolate lake and draw up maps of what I thought the Planes of Power should have looked like.
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