Thread: Game Mechanics: CrushboneOrcs faction hits
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Old 01-12-2018, 01:47 PM
loramin loramin is offline
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Originally Posted by isidian [You must be logged in to view images. Log in or Register.]
It looks like most of the orcs have their default hits (which are quite stark), so to help with development I have collected the faction hits for members of CrushboneOrcs from Zam. When these numbers were not available, I got them from live.
This is great research, and while I certainly don't want to discourage such quality research (and I definitely can't speak for the devs), just keep in mind that neither Zam nor live have "classic(/kunark/velious) era" information. If anything changed with faction at all between Luclin and expansion #120 (or whatever they're on now) then any information from Live/Modern Zam is basically worthless to P99.

For P99 the best web-based sources are the ones from 2001 and before, so if you can find faction values from that time period using the Wayback machine (either from archived Zam pages or anywhere else) they will be MUCH more valuable. (Of course, even those values require a grain of salt, since the players back in '99-'01 didn't have perfect info either.)

Also, while there hasn't been a real version of Velious EQ since ... well since Velious, much of the game (possibly faction?) stayed the same through PoP. Because of this any research you can find from the EQ Mac server, which stopped at PoP, will probably be considered more strongly than research from Live EQ (and because EQ Mac was running until just a few years ago, it may be easier to find info from it).

Now of course some things haven't changed, and live might still have valuable info in some cases (and maybe Crushbone faction is one of those cases?) But because the devs have already put a great deal of effort into the current P99 faction values they'll likely need more evidence than just "these values are different on live" before they change them.
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Last edited by loramin; 01-12-2018 at 02:08 PM..
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