I'm glad it is stopping at Velious. That is the golden age of EQ for me. Luclin and Planes of Power were fun in the same way that playing a game after you've entered cheat codes is fun. It's really fun for a short while, but then you find out that you had more fun doing things the hard challenging way.
Luclin issues - Bazaar, ports to a central location shrinking the world, Paludal Caverns, gay character models.
Planes of Power issues - more ports to a central location and didn't have to wait for them shrinking the world even more. Never got into raiding so I can't speak for keying that some people talk about, but it sounds like an issue. But then again keying was an issue starting with Kunark.
Lost Dungeons of Norrath - With dungeon instancing, it started feeling less like a world and more like a game. I don't remember any other expansions.
While this contradicts what I said earlier about keeping the game hard and challenging, I think the single biggest thing that I would actually change to classic through Velious is the ability for any class to bind anywhere and respawn with equipment. EQ2 actually did this mostly right, you respawned in the zone with your equipment. I don't mind having to run from Freeport to Qeynos, wait on boats, sit in EC watching the auction channel, super slow leveling, waiting LFG, but waiting for a bind and retrieving my corpse is not for me. But having to get a bind adds nothing to my fun and immersion. Having to retrieve my corpse adds zero to my fun as well, all it does is add to my stress and gives me a damn headache.
Anyhow, yay for it stopping at Velious.
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