Quote:
Originally Posted by wehrmacht
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I don't understand this post because the majority of people against teams aren't SZ or TZ players, they're Heresy members that didn't even play EQ live PvP. Personally I'm for teams as it would create a server with higher population. Anything with more than 2 teams is not viable though.
I already outlined the easiest way to implement a 0 rules system in this post, it involves the addition of Shadowrest or just giving the Priest of Discord the same abilities:
http://www.project1999.org/forums/sh...ad.php?t=31288
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3 teams could work. As long as there are teams I don't care if it's two or three, so long as it's teams.
I'm not sure about the other pvp servers on live, but on sullon zek POP is what killed the server. Not the rules set... not the team make-up. The books and instanced raids ruined pvp.
Were teams unballanced at times? Yes. But, what you found is people switching up teams for multiple reasons: too many people on this team, too many douchebags on that team, making new friends from other guilds and forming your own guild on a different faction... people would switch a lot.
This also gave people other alternatives if they got bored or started hating the people around them.