you mean making it harder to train by changing game mechanics, or just letting ppl train?
hrrrmmm that just made me think, is there a way to track when a mob has agro on a certain char, and if the agro from that mob then goes to include another char who is on a different guild, if that could somehow be tracked/logged? i know fraps is good and all, but if somehow the game itself could say "if mob1 agro on playerX<guildA>, and mob1 agro on playerY<guildB>, and 3 other mobs also have the same agro, then *train detector activated*"?
also i was always for having some kind of special res effects for dying in pvp. maybe they could prevent you from harming anyone in the guild which killed you, while at the same time making you invulnerable as long as you are in your bind zone.. it's probably not possible, but just thinking about it now, that would eliminate bind camping as well as bind rushing. also im drunk though so maybe its not the greatest idea. but throwing it out there anyway
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