It's funny, I just read all of your replies and y'all complained about one thing: keying.
Not the content per se, not the Boss battles, not the exp'ing fun to be had, but the keying alone.
Maybe since this server is not ran by SOE, and isn't trying to find ways to make money, the developers could make changes to this system. I dunno, how about reducing the required % of those keyed in a given raid to say a reasonable 40% instead of the 90% i believe it was on live? Or getting rid of the keying all together and making it progression based like everyone else has stated was what they enjoyed.
I liked PoP, the boss battles were fun, the gear had amazing graphics, and even the zones had a fun flavor to them all. BoT was mega fun for instance, as was Plane of Time.
I'm ok with it ending in Velious, but I'll be switching classes because of it. I just think to be so closed minded as to what someone who is in charge of the coding/programming can do is foolhardy. The options are limitless...
Shoot, for all we know, we could see a "Sword of 1000 Truths" pop up out of nowhere... just kidding. Seriously though, y'all are thinking inside the square. Just like my ex, anytime something didn't work out she just pointed out why it didn't or couldn't, but never looked for the solutions that were right under her nose.
P.S. - GoD was the major ball buster in terms of being casual v. hardcore, not PoP.
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