Quote:
Originally Posted by Deathtrap
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Maybe melee / tank?
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Shadow Knight
Shadow Knight would be my first suggestion. You're familiar with Necromancer spells and how they can be used to pull off some interesting tricks. SKs will primarily be tanks in most groups while leveling up, but you may be asked to do some pulling as well. SKs, being a plate-wearing tank class and possessing superior aggro abilities, will always be sought after for groups while leveling up. Once you join a guild and start doing some small scale raiding/grouping, you'll still be asked to tank from time to time, but your pulling abilities in dangerous areas will open up new avenues for you to become useful. SKs can hold their own soloing, mostly in outdoor, open areas so they can utilize their fear kiting toolkit. It won't be as fast or efficient as a caster due to your limited damage output, but not impossible either. SKs are professionals at FashionQuest, so that adds a bit of fun while gearing your character.
Dungeons: Strong
Outdoors: Mediocre
Ranger
Ranger would be my second suggestion. Rangers are very fun to play, and are extremely versatile in what they can do. It was a thrill for me to get invited to a group or start my own as a Ranger, because I never initially knew what my role was going to be. You can tank. You can DPS. You can pull. You can CC. Anything is possible in a group setting outside of playing the main healer. Once you join a guild, in a raid setting, Rangers are mostly called on for their DPS role, with some light CC duties sprinkled in from time to time, and of course, playing the inevitable Death Touch sacrifice. Soloing becomes a cinch as a Ranger once you hit level 22 and obtain the Panic Animal spell. Coupled with Snare and a large outdoor area, you can level up indefinitely soloing animals by fear kiting them. Playing a Ranger is not for the faint at heart however, as you will often be the target of long-standing jokes in EQ, and group invites will start to be far and few between once you reach the higher levels. If you have a thick skin, and the social ability to rally people around you to form your own group, the class can be very rewarding in the form of actually having fun playing your role every time you log on.
Dungeons: Weak
Outdoors: Very Strong
TL;DR: Shadow Knight or Ranger for their fear kiting abilities which allows them to solo with little to no gear, while staying in the realm of melee / tank.