Quote:
Originally Posted by branamil
[You must be logged in to view images. Log in or Register.]
He was looking for specific examples. If you’re going to post 80 times per day you could at least be insightful.
Personally I think this rule is too draconian. If you are past the zone line when it spawns you should not be able to engage for X number of hours. 1, 4, whatever. In the old days, a 1 hour lock after obtaining FTE was deemed sufficient time to prepare. Why is 1 hour not sufficient to steal a mob from a raid that camped too close? I mean make it 2 or 4 hours. I don’t see how a permanent DQ does anything other discourage dungeon crawling and give any contenders a free loot piñata. If it was designed for Trakanon then it’s outdated, there’s only 1 FTE in sebilis but several or dozens in velious zones
|
Yep, it sucks. Triplets are all sitting up last I heard and no one wants to try them for fear of missing out on the rest of ToV in the event of a quake.