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Old 04-12-2011, 04:09 PM
Kika Maslyaka Kika Maslyaka is offline
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on the item design inconsistances (like INT on War gear etc)
You need to keep in mind that original devs were heavy DnD geeks (not that anything wrong with that), but they translated some of DnD concepts into EQ to directly.

In original design INT was resposible for the rate at which you learn your combat skills and your Trade Skills - so even as warrior, INT was good, cuase it made you skill up those combat skills faster, and of course everyone needed INt for crafting.

A bit later (after game has been out for a while), devs realized that due to racial/class combos, some classes just out to fall behind A LOT, specialy compared to those classes, for whom INT was a natural stat, so they changed it that the only STAT influencing crafting was the one which was the highest one - so if you had big STR, then Crafting bonus would come from STR, etc.

This of course automaticaly made all non class specific stats useless and pointless.
Another big mistake was locking caster class essentialy into a single stat progression.
casters don't care for anything but INT (gains from STA are so insignificant, that pure +hp items always better)
priests dn't care for anythign but WIS
AGI is generaly useless to anyone but monks (you get +1% dodge for each 100 AGI - so with whooping 255 AGI you get +2.5%), while from Dodge skill 100 - you get 10% (numbers are not exact but close)
and so on.

Hybrids are pretty much the only clases who have benefit from greatest number of stats

What they should have done instead, is make INT give mana (for all classes), while WIS would boost mana regen rate (drop meditation) or increase spell power (vs resists) - this way to both priests and caster both stats would be valuable.

Anyway, the list of "what should have been done differently" can go on forewer, but of course most everyone here, likes EQ regadless of all that [You must be logged in to view images. Log in or Register.]