Mobs also won't run if there is another mob nearby. However if they are both low health and you kill one, the other should start running. Those are my experinces from camping Raster on my monk, at least, when I'd often grab a green frog to prevent the minotaur from running and pulling a train.
As for the dead ones fleeing, I remember some pretty bad trains caused by fleeing mobs in the exe/cavalier/savant/ass/sup tower, but that could have been during velious or later while leveling an alt or something.
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