Somebody had a good idea on one of these threads, and I think I agree, that the GMs should adjust the loot and time investment aspects of raiding to 'fix' the endgame.
Even the devs of Pantheon said, when asked how they'd prevent top end raid content from being completely monopolized, that they would keep server populations in check and make sure that there is simply too much content for any one guild to do regularly. I think they should do the same thing here. Make the bosses in ToV permarooted so you can't conveyor belt dragon pixels, make them drop 4 or 5 pieces of loot each kill instead of their current 2 or 3, and make (some of) the trash leash to them. Make it so you have to spend time clearing the trash instead of just sending in a few monks to train everything.
The idea being, you spend the same amount of time getting about the same amount of loot, but you do it killing maybe half as many targets. This leaves more targets up for other people. Your raid also doesn't have 90% of its players stare at a wall while the pullers do everything, thus ensuring more active gameplay for everyone.
I also think it would really help cut down on the trains, since training mobs would no longer be a viable strategy for securing pixels. It would also make it very obvious if someone trained and deserved punishment since there would be no legitimate reason to be training half of ToV around.
Or we could just keep doing the lawyerquest / raid ban thing, I guess.
__________________
Quote:
Originally Posted by Daldaen
P99ers do a lot of things well. Handling surprise adds / splitting up focus is not one of them. Mostly because the classes that do that the best (SK/Paladins) are generally trashed and considered useless, and because pulls are considered failures if a dragons doesn't appear at the zone line solo.
|
|