One thing that might be looked at then is what lvl the people are who are getting loads of resists. A lower lvl character isn't exactly going to have as many options. 41 might be blue to a 53 but a lvl 12 mob isn't to a 20, it's green. The lvl range for xp giving mobs vs higher level/resist mobs is much smaller for lower lvl people than for higher level. Thus lower levels have little choice but to hunt mobs closer to their lvl range and thus have increased resists. This in itself makes for an inherit problem that will cause people to complain (myself included).
Another thing I don't understand is how resists are figured. My Enchanter can toss a Tash line on a mob and it has no effect at all as far as I'm seeing. If the resist rate is calculated by mob lvl 1st then I have to wonder if Tash even has any effect until I get up to those higher levels, where the xp-resist range is greater..
Either way, the fact that they've been bumped up and changed is in itself going to cause complaints. Either way, it doesn't matter, they don't agree with us, it's not going to get changed. Deal with it.
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