It's not up to the
devs to create laws that governs how the players act in the world that >was< classic. Their goal was to recreate a classic world as accurate as they could and let the players roll in it however they wish.
The P1999 developers have done a very good job at recreating the WORLD of classic Everquest. We, as players, have not done a good job of recreating a classic community. Was that our goal? To some, maybe. I doubt most of us came here expecting to see things exactly as they were 12-13 years ago. So much has changed in that time and it isn't within the scope of responsibility of a P1999 dev to govern these behaviors.
In 1999/2000, I never saw stuff like:
- 6 day, 24/7 camps on items that were prophesied to be nerfed...
- 24/7 camp handoffs to 'friends' on xp-camps or 'phat lewt' spots, especially items that were going to be nerfed so get em quick!
- every single quest in the game is completely solved and exploited with walkthroughs and maps and strategies on day one of the expansion, with 10 years of study guides and trial & error.
- Price-gouging on items based on supposed future nerfs (who comes up with this calendar of when Nilbog and Uthgaard are nerfing items?). Buy now, this is the PRE-NERF Axe of PixelSlaying!!!
- Guilds holding hands and cooperating so well... wtf, where's the drama?
- Loads more...
Don't complain about the SERVER not being classic when it's completely the players' fault. If anything, the only fault you can find in the Devs for the server not being classic enough is in its stability. I remember Kunark crashing a lot more often, mobs warping much more frequently and GMs being much bigger assholes. So... yeah, I guess there is some blame to throw around.