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Old 12-15-2017, 02:15 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Check12345 [You must be logged in to view images. Log in or Register.]
Would love to see a 100 man magician/necro pet zerg on vindi/statue.
Believe it or not, but it appears originally EQ had some code that limited the amount of pets that could attack a target (only 4 pets per target).

It was mentioned in this interview here.

Quote:
14) Is there a code imposed limit on the number of pets that can be actively
engaging a single monster, and if so what is that limit? -Istaron

A) Yes. No more than four pets can engage a single target. This is basically
to prevent use of only pets to defeat opponents. We think it's important to
have some player characters involved in the combat at times.
It should be mentioned that when this came out PLENTY of people disputed it as they had more than 4 pets engage targets. However, there was speculation that this was originally the case, but got inadvertently fixed when they changed pets to be more 'PC' like instead of 'NPC' like (was to fix pets procing 'Sword of Runes' on non-summoned NPCs).

I have been combing through videos trying to see evidence of this, but have yet to uncover anything very concrete (Verant had a habit of communicating inaccurate information). People typically did not want pets on raids anyways due to pathing issues, but I question if these pathing issues were really this behind the scenes code preventing them from engaging and causing them to wander?

I will say though, I did see some odd pet behavior in videos when 3 CHARMED mobs were engaged on the target along with a BST pet and a necro pet was just standing there despite getting hit by AoE. This was during SoL when I believe '/pet hold' was in place, so not exactly a smoking gun, but still curious.

So who knows what was truly classic. Get to ClassicQuesting people!
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