Quote:
Originally Posted by Otikx
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I still today miss that ther is noot a meater for Factions
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Quote:
Originally Posted by Otikx
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But it seems that the Shark Meat quest gives more faction per turn in then this quest, but i have no numbers to show it, its just a feeling.
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Yeah, it's one of my least favorite aspects of classic EverQuest's design. Not that there's anything wrong about keeping faction numbers in general a secret, but in classic EQ almost every other number is exposed, which makes faction a bit of an anomaly.
You know how many HP you have, and if you do the math on your logs you can figure out how many HP the mob you just killed had. Even harder to measure stuff like a mob's AC or spell resists can be roughly determined if you attacks/cast spells on it enough. You also know your tradeskills, the trivial of recipes, and you can do math to figure out your chances of succesfully making an item. You also know the numbers for ...
But you can never figure out faction numbers unless you spend an insane amount of time repeatedly killing a single mob or completing a quest, and even then you have to do it all over a different way on another character if you want to know "Quest X gives 5 faction but Quest Y gives 10". Even if you were a cheater and used ShowEQ it wouldn't help, because the server never even sends the faction numbers to the client.
In other words, in a game that is all about number crunching, faction is the one number you (practically-speaking) can't crunch, and that's always seemed odd to me.