Quote:
Originally Posted by Pyrion
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+1 for monk for what you want to achieve.
But: There are a lot of monks out there precisely because they are so good. If you want to be different and really valuable for almost any group, go paladin. Paladin can not FD, but he can LH which arguably can not only save himself but the whole group. He can't FD pull, but he can lull and root to deal with pulling. DPS wise a paladin has less to offer, but he should be sturdier and those heals are really nice.
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This raises a good point. It is well known there are two types of monk players; one who wants the class to do all the work for him, and the other who will try to exact every advantage available to him (and probably expect the same thing from others).
I.e. monks are played by lazies, or crazies.