Quote:
Originally Posted by tristantio
[You must be logged in to view images. Log in or Register.]
Even with a powerful computer zoning is super slow...I can only imagine how slow it would be if the textures were 10x the size...
|
Zoning is only slow because EQ needs to wait for a tick to process internally after it gets data. If SOE optimized the client to not have to wait, and just send all the information it needs at once, it would go faster. The loading and unloading of textures is not CPU or memory intensive at all.