Wizard
Increase Wizard (DpM) *Damage per mana* across the board. I high increase for single target spells capping at 6:1 and slightly lower for their lure line 4:1 , and a smaller increase for their quad and PbAoE spells.
This would cause Sunstrike to be 2700 damage for 450 mana / Lure of Ice to do 1,280 damage for 320mana
Secondly make Harvest good. Wizard's main draw back especially leveling and grouping (or lack of grouping) is that the class has poor sustain and frequent downtime (so much that people joke about wizards being afk in groups). Reduce Harvest's Cooldown down to 2minutes *Like Theft of Thought* and make it restore a guaranteed amount similar to monk Mend, say 20% or so mana. This way Wizard scale with +mana and high Int gear as well have much greater sustain. They could still run out of mana quickly if they wanted to spam nukes but would always have an extra boost every 2min or so with Harvest
These changes would not mix any of the existing buffs or other classes, and would more clearly define Wizards as the "Glass cannon" or master nuker class that they are suppose to be
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard]
Foxpet [60 Magician] / Foxaid [60 Cleric]
Foxlich [60 Necromancer] Foxplosion [60 Wizard]
Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior]
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