I tend to stick with chars more if I have a goal for them. E.g. with my shaman I wanted to be able solo tough end game mobs, and that goal kept me motivated. Same with the chanter, wanted to go dungeon crawling and that kept it interesting. I always quit characters I make just because I think it'd be cool to have a gnome warrior or whatever.
Arbitrary goals are the only way to make the relentless grind of EQ interesting. It's all mental gymnastics to justify staring at the same room or corridor or whatever for hours straight
|