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Old 11-20-2017, 11:19 AM
Rygar Rygar is offline
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Join Date: Nov 2015
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Found some additional information in terms of special attack push and channelling due to pushing.

Monk Special Attacks:

Quote:
A warrior can spin a mob. A warrior cannot move a mob. 99 percent of the time, it is, and must be, up to the support melee to keep it in the proper position. The monks especially, since flying kick moves them more than any other melee attack.
Next poster does seem to cast some doubts on this to be fair

Quote:
Well not sure about that on regular kicks. However Monks do get an Alt-Skill Dragon Punch that procs a small knockback with every successful hit. In the hands of a Monk who is paying attention to what's going on and mob positioning, it's a great tool.
Some more info on that Dragon Punch knockback not being guaranteed to interrupt a caster despite the push it creates...
Dragon Punch ability:
Quote:
I have the AA Dragon punch.

I originally got it because I thought it an ideal way to stop mob casters. Despite the fact it stops pretty much all PC spells (in test duels), it works maybe 1% of the time on NPCs.

It has 1 use - the knockback allows you to position and push mobs (on raids). For that its pretty nice I suppose.
As a possible 'alternate theory' I was wondering if the mob animations have the potential to move the mob slightly. Such as, a mob does attack animation but then is bashed or kicked or just hit during and it does the 'ugh I been hit' animation. Is there a chance it's position could be changed from that? It doesn't quite jive with some of the data, but maybe contributes somewhat.
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