Quote:
Originally Posted by Rygar
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Here is how I think it should work after combing through a ton of posts: - Push values on regular melee attacks should be very low or non-existent and should NOT trigger a channeling check
- Special Attacks such as kick / bash / slam are what should push a mob and have a chance of triggering a channeling check (as should knockback effects on spells. Normal bash rules still apply about being able to interrupt casting and by-passing channeling check)
- There should not be a ‘guaranteed interrupt’ from pushing a mob, but rather just trigger a channeling check (which the mob can pass)
- NPC Channeling should follow special rules and be extremely high
- Appears that there is a break between ‘low level mobs’ having some weaker channeling than high level mobs (I think this is the same cut off where FD mem-blur is not guaranteed… Level 31+?)
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Numbers 3 and 4 (and 5) here are what I was specifically commenting on. Hope that provides sufficient clarification to get us on track.