Quote:
Originally Posted by Rygar
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Also if you search like 4 posts down on the front page I posted the original dev comments, here is that link again:
http://rift.zam.com/story.html?story=1083
I'm not click baiting at all, just going off what I'm seeing. I'm also not being childish in defending 'imaginary numbers', I'm being quite logical.
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Here is a quote from your link that I feel applies to this thread.
These kinds of caps aren't intended to cause you distress, and in many ways they can help support a well balanced game system. While we have an appreciation for the benefits that stat caps can bring to a system, we're also willing to look at things like this with an objective eye. The mana cap on worn items has been in since release, and hasn't come up before as an issue that players felt overly limited by. With all the attention focused on the cap in recent days, the dev team looked it over and we agree - there's no reason to place an artificial cap on mana enhancing items. On test server now, we've changed the rule so that players get full value from all mana increasing worn items. We expect this will go live with the next patch. Thanks for bringing your concerns to our attention, ____________________________ Rich Waters Lead Designer, EverQuest Sony Online Entertainment
http://rift.zam.com/story.html?story=1083
The lead designer said he doesnt want to cause 'distress' and feels its pointless to put an arbitrary cap on mana now that players are getting close to it with each expansion. They are even talking about increasing it so players never feel the cap.
Sounds like everything on p99 is fine then if thats how the original Devs wanted it....case closed.