Quote:
Originally Posted by Soothsayer
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Thanks for the advice. Out of curiosity, what are bracers of battle? The only bracers of battle I've heard of drop in Crushbone, and those are... [You must be logged in to view images. Log in or Register.]
Also, the dragon necklaces mentioned give less AC than my current neck. How do I know when to sacrifice AC for HP and vice versa? If 4 AC makes an enemy hit for 15 damage instead of 150 slightly more often, is AC not the clear winner in most cases?
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I'm going to play the dyslexic card on this one, where in truth my WPM exceeds my thoughts per minute
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I meant BoB = Bracers of Benevolence. Basically every 10 hours an adhoc raid forms up, everyone /random 1000 and the winner gets to hand in their scout tools in WW and then all the attendees team up to kill the spawned mob (the winner of the /ran 1000 also gets to loot the prize).
It's hard to balance the relative worth of AC and HP. In the case of the dragon necks they add a tonne of other stats too. As a tank in the 50s it is nice to have a decent reserve of HP to shrug off ice comets and such (see resists too!).
Also consider, in the 50s the stuff you are fighting for XP might be quite a few levels lower than you. As such you mitigate them decently even with mediocre AC, but they have pretty substantial minimum hits, so medium AC, high HP means you can absorb more minimum hits before requiring your next cheal.
From my own findings, pretty much any 51+ melee with half decent AC (even rangers) will take an average hit of 70 against level 50ish mobs in KC. Adding more AC doesn't really make a significant difference, whereas the hp and/or resists let you deal with bad rounds or avoid slow (ganking your dps/aggro).