Quote:
Originally Posted by Dolalin
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Restating my point from earlier: the reason there's so much competition at the high end is because *this stuff is too easily pulled and thus trivialized*.
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Well, I wouldn't exactly call that easy - easier than it should be, sure, but I think anything short of impossible is too easy when it comes to conveyor-belting NToV dragons to the zone in, effectively immiserating any unfortunate soul who happens to zone in mid-fight. Easy to the neckbeard who's done it a thousand times, sure, but it's still a difficult thing to learn for the few people who have to do it. That's the convenience of A/A's wholly unclassic method - it puts all the work on a few key playmakers while the rest of the raid waits to stare at dragon butt and push a button every 10 seconds or so. Crawling raises the level of difficulty for the entire raid so that every single person needs to be on their A-game. A rising tide lifting all boats would be an appropriate analogy.
Quote:
Originally Posted by Dolalin
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The boredom and burnout that sets in will regulate the end game here.
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