Druid can be risk-free-practically-afk money and leveling for sure with high demand TPs and Snare-Kiting. Quite quick if you go the animal route and learn to charm kite as well.
Shaman can easily solo to 40s without much gear.. I know many (including myself when I started over here) that are still wearing pieces of banded because it just wasn't all that important. More gear means less downtime though. The snare item suggestion is a good one. My recommendation though is either Ogre for face stun immunity (when you are trying to reapply spells or start Slowing+Tanking it pays off just in annoyance removal) or Troll for regen to help mitigate Cannibalize.
Necro Iksar is a good choice for low gear as well because the regen offsets lich and is a big help until your lifetaps start getting better returns. After that point, it doesn't matter But, they also get the best starting zone for Necro and one of the highest xp modifier zones for 10-20 (Kurn's). Being an undead area means you get huge mana value making use of undead nukes/fears/roots and enough chips to set you for most of your life. There's a reason it's popular. Of course, you could get a port over to there easily enough and I have in the past. But, time crunch easy method is just make an Iksar.
Magician is excellent and can summon a great deal of money savers. It does take good micro-management skills though to handle it properly. They're good solo and in groups it doesn't matter and they can farm pretty much anything anyone else can. Unfortunately they don't have a lot of tools for handling downtime. So, it does help to have some basic starter jewelry at least.
Enchanter can be great solo but they need a good base mp/hp pool to do it effectively. Their pets are not amazing and charms unreliable at lower levels so you'll be taking hits. But, you can get full xp at least if you kill off your charms right. They have Clarity for mana downtime but hp is another story.
Wizard I did solo to 50 on live classic. It was surprisingly easy but a lot of downtime until you can start doing quads. Root and nuke is pretty effective early on if you stick to low hp+resist mobs. But, again, it needs a decent mana pool or longer downtimes with no way to mitigate it solo.
Bard.. but you already knew that. Good grouped and solo if you know what you're doing (or just aoe kite..pff) and they aren't necessarily gear reliant thanks to hp+mp regen songs. You could use yours to farm jewelry money for another class with a few hours of bronze-drop-mob farming.
Pet classes are definitely at an advantage solo but you have to keep in mind they'll have lower xp if they don't have the stats to keep up with pet damage to stop them from leeching xp. Most of the other classes are pretty gear or party reliant... in my experience. Played everything to 40+ back before PoP came out and Bard/Shaman/Monk/Mage/Necro here so.. ymmv on p99.
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