In terms of lazy leveling in groups I've seen mage/rogue/clerics sit in group for 10+ hours with no sweat barely moving while watching movies or whatever else these monsters do.
From levels 1-50 (depending on where you are) group make up doesn't matter too much. I've seen clerics pull, rogues tank, and everything in between. In terms of leveling 1-55 on this server it's not that hard these days, people are so twinked and things have been farmed so hard that any group can faceroll XP content. I've been in KC groups at level 50 when rogue, monk, shaman, and cleric all had epics and there's multiple fungi's and cloaks of flames in group. It's pretty ridiculous.
Now for the end game content 52-60 (or moreso 55-60) at that point you have the opportunity to join a guild and group with friends so you're not necessarily going to be inspected every second and denied groups if you're not fully twinked. You also can have a really geared character through raiding and guild gearing up at level 51+ or wait until 60 to do so.
With a rogue you can put in very minimal effort to be 90% effective in terms of DPS, on a monk you put in minimal effort and the group losses a lot of XP, you risk wipes, you miss opportunities to kill PHs instead of random roamers/other mobs, and you're generally not all that popular.
Also having multiple characters is cool. Worst is settling in for a long night of gaming and realizing the camp you want is camped or no one is LFG at the moment. Pop onto another char instead of wasting the night!
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Evostab - Assassin | Ninjai - Grandmaster | Evocar - Sorcerer | Mefdinkins - Hierophant | Looch - Virtuoso | Snooch - Grandmaster
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