Quote:
Originally Posted by Lhancelot
[You must be logged in to view images. Log in or Register.]
I can deal with that. There's a big difference between a full group holding pond, and one lone SK soloing, don't you think?
|
Quote:
Originally Posted by Legidias
[You must be logged in to view images. Log in or Register.]
Sure, but what if it was some uber twinked solo SK with (sub45) raid buffs on and clearing everything like crazy? Still doesnt hold claim on, say, canyon mobs if someone wants to kill those.
|
There's a certain genius to the current camp rules when it comes to solos. If the lone SK at the pond is competing against a lone shaman (say) at the canyon, the SK gets one pond mob, the shaman gets one canyon mob, and then it's a "race" for all the rest. On average the mobs should roughly get distributed to each player proportionally to their killing speed. Elegant, fair, and no GMs need to get involved.
Then you get to groups and that simplicity goes out the window: instead of camps being easy-to-define singles they become amorphous mob collections that every player/GM seems to define differently. Maybe it's just wishful thinking, but what if group camp rules could somehow get the simplicity/elegance of solo camp rules? Like what if a group could officially claim a camp of exactly as many mobs as they have people. You'd have to pick a mob to start and the rest of the mobs would have to be next to it (ie. you couldn't claim mobs scattered all over the dungeon). Everything beyond those mobs would be FTE.
In this scenarios a group doing crypt in Seb could claim all four nameds and the ICGs. They could still do CE also, but if another player/group came and wanted CE the first group would have to give either it or the crypt up. But if they keep crypt, and another group came in and said "we want to split crypt" the first group could tell them to suck it, because they've got the mobs claimed already.
I don't know if that exact rule would work, but I just feel like the simpler, less ambiguous, and more globally-applicable the rules are the more likely everyone on the server is to follow them without creating drama ... and I feel like the current solo camp rules are much closer to that than the group ones.