Quote:
Originally Posted by wehrmacht
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This PvP sounds terrible. What the hell is resilience? Why would damage reduction not be based off AC or armor type instead? Why would a healer have more damage reduction than a tank?
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Resilience is a "damage resistant" statistic meant to be for all sources of incoming damage. It was adopted in the burning crusade because people in cloth armor cried about being two shot by melee at close range (duh, winning?)
It works in two ways
It reduces damage from melee, spells, DoTs, and pets by a certain degree
It also reduces the chance to be critically hit by drastically reducing the damage your critical hit does making it more along the lines of a normal attack.
In a sense:
1% Resilience will:
* Reduce damage from all crits by 2.2%
* Reduce all player-caused damage by an additional 2%
* Reduce mana drained by 2.2%
It's especially overpowered because it can stack with AC, resistances, and damage reduction talents and skills, not to mention there are dodge, parry, and block mechanics in place that always have an innate 7.5% and can be stack to be upwards of 28% to go along with the previous resilience.