I would imagine charisma is more important the higher the mob is relative to you. From high 50s to 60, charming a low dark blue or light blue likely doesn't favor high charisma as potently as charming content that hits in the 120-130+ range and higher. As others have pointed out, having a mob that quads for 140-200 and is hasted represents risk. When you include other pull/group dynamics into the equation - being less likely to have a charm break can make a huge difference. We've all been in that scenario where the charm break magically happens when a pull of 3-5 hits camp.
Enhancers are stupidly powerful and not all that hard to play. The difference between a bad enchanter and a good enchanter boils down to situational awareness and being quick on the draw (and not afk or semi-afk watching Netflix or fapping).
Between a good enchanter and great? There's a lot more involved and the skill needed climbs exponentially.
I'm just happy if an enchanter I group with knows their spell book (i.e. low level cc spells work fine and are practically free to cast) and promptly mezzes. If charming? Pay attention and quickly fire off stun and cc your pet adequately until charmed.
Unfortunately there are a lot of bad enchanters out there - wrong spells at wrong time and really slow to actually lock down adds.
|