Thread: First Cleric
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Old 04-08-2011, 05:19 PM
Zereh Zereh is offline
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Join Date: May 2010
Location: Erudin
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Quote:
Originally Posted by hedbonker [You must be logged in to view images. Log in or Register.]
I never DPS in a group.
First rule of cleric-ing ~ never say never!

You need to get your defense skilled up since each point adds to your natural AC. It's not appropriate to get up and whack stuff in every situation but don't be afraid to do so if the opportunity presents itself.

Stun is your friend. Stun is your enchanter's friend. I always have the level 5 stun memmed (the one that doesn't do any damage!). Stun gives you three seconds to pop off a root and step back or it gives the enchanter 3 seconds to get a mez off. Make sure you use the one without a direct damage component if you're trying to help the enchanter / bard with crowd control though because they tend to get pissy when you break them. =P

Don't panic when you get aggro. Don't be afraid to take a hit or three. We wear plate for a reason. Let the tank get control of the situation and learn to slowly take a step or two back. Running in circles does no one any good.

Just because you hit your DA or DB (I always have both of them memmed as well) doesn't mean you have to leave them up until they wear off. I usually hit my DA, step back and click it off soon as I can to either heal myself or whoever else is going down fast.

If the group isn't able to rescue you, use your tools to save yourself. Between your DA/DB, root and stuns you should be able to get yourself outta most situations.

I generally have three heals up: CH, 2nd large-ish heal (that doesn't take 10 seconds to land) and a small one for squishies. It won't take you long to figure out when to use what. And not everyone has to be at 100% health no matter how much they whine.

Oh, and for when shit really hits the fan, you can hit a DA or DB, sit and mem Gate to get out if that's the only option. CRs can be a lot less painful that way.

Be prepared to have the "I can't keep all five of you fools healed" talk. It's a team effort to help the tank get and keep aggro; everyone else needs to control their own so that you can use your mana efficiently. Also be prepared to let the idiots kill themselves when they don't learn to control their aggro. Usually only takes once before they catch a clue.
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Last edited by Zereh; 04-08-2011 at 05:25 PM..