Quote:
Originally Posted by sereal
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Sounds like red would benefit with a relaunch every so often. Give new folks a chance to start on a even playing ground and give new and old folks a chance to race to the top.
Honestly if they relaunched red and kept the nice xp modifier I would jump on and play for a bit.
On the rule set, there are probably some interesting things that could be done in raid zones such as harsh unrecoverable (via res) xp losses.
You could do some stuff to mitigate no drop stuff - depending on what it is, tie it to a pp value and have that drop instead, or return it to the mob it came from - and it would become a guaranteed drop (and let the server know this target now has some extra loot) Maybe for certain classes like casters have a potential of losing a spell.
Probably shit ideas.
Also, changing all the rules would be pretty 'unclassic' though so at that point you might as well make a totally new PVP server locked to velious?
I never played PVP on LIVE - are the issues Red is experiencing the same sort of issues LIVE had?
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During this era it wasn't an issue because the PvP servers were either item loot or hard coded teams. They also didn't have the issue with the server being stuck at Velious 4 years after launch with a very small population.
Trying to make everything classic with awful timelines, locked progression and a much smaller population is a huge fail. Someone that has some good insight on potential effects of certain server rules needs to make good judgement calls on some custom rules.
Unfortunately the few with good insight are rarely the same few with the means to code and create the servers. P99 has done a good job of keeping their judgement out of it and just trying to copy what was already done back in 1999. All the other servers where devs have made custom rules and content have been awful so who knows if that balance of classic and custom will ever be done correctly.