Quote:
Originally Posted by Rygar
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I played on Red during Live (Rallos Zek), talking early RZ when they can loot your weapons. Even after disallowing weapon loot, item loot was a huge barrier to entry. Worked my ass off to get a bronze breastplate on my warrior, got like nuked out in the karanas before my group knew what was up and some naked wiz or whatever loots my BP (probably right into a bag, so retribution is impossible).
It was super stressful and in the end I gave up and joined a blue server, made it to maybe level 34 on a human warrior. I had some fun times hunting griefers in the early levels around crushbone and steamfont, but it got annoying as you progressed and your item values increased.
Other guildies that played zek recalled melee's bagging their gear when their HP started dropping too low. No Drop loot for melee's was real hard to come by early.
Maybe item loot helps in the situation you're describing (at the end game), but I think it would make a huge barrier to entry for new players. Even twinking a character will be tougher (no fungis, haste, crafted / dropped armor sets would be safe). Maybe a hybrid of allowing item loot only 55+ (if you the killer are 55+ and the slain are also 55+).
I still think this presents balancing problems, people at the top as you say will stay at the top with better no-drop items (haste, big resist pieces, etc) as the lower levels try to claw their up in junkier gear.
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Item loot doesn't work in Velious because of too much no drop gear.
It is perfect for classic/kunark with the best gear not being no drop gear but still having enough no drop pieces if you are scared to wear other gear.
In Kunark the items aren't game breaking either.
Another option is to make it less harsh by only allowing open inventory items not in containers, earrings, rings, necklace and bracers slots be lootable. This covers most resist gear through Kunark and allows melee/hybrid to maintain their AC/weapons.