Thread: First Cleric
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Old 04-08-2011, 02:15 PM
hedbonker hedbonker is offline
Sarnak

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Join Date: Aug 2010
Location: The Shire
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I never DPS in a group. I am there to buff and heal. Other than buffs and heals I have gate (if I have room for it) and DA loaded. Since you cannot cast with DA up I have a hotkey that lets the group know that I am invul and cannot cast. That being said if the group gets the mob off of me I kill DA immediately. If you do that and the mob that was on you is still alive don't sit... You will die.

I symbol the tank and buff the rest of the group. If someone else wants symbol I generally oblige if they ask (If there is a monk pulling I generally symbol them as well).

On the heal front, I have a fast heal, CHEAL and a group heal up. Once HOT is in the game (Velious) I have that up as well but it can be situational based on what the group is doing. HOT is excellent for the puller before they go out to pull.

If the camp you are doing is new to you and or the tank is not known to you, pay close attention to how fast the tank's HP is going down so that you know how much time you have to deliver a heal. This is especially true for CHEAL since it is a long cast time.

The ideal heal / mana ratio is to have the heal land and heal the target for the full amount (obviously not for CHEAL since it heals for more than any tank will ever have on P99) of the spell and takes them to full health.

Be VERY mindful that healing draws aggro big time. Timing is everything with this. Make sure that the tank has good solid aggro before you cast the heal.

When you join the group ask who the MT is and who the puller is. Ask how many HP they have after you buff them. This info is good for calculating the ideal point to cast a heal.

If you have a monk pulling, always ask them if it is safe to heal them if they need a heal before they are back to camp. If they are out of your LOS and they have failed FD and you heal them, you will pull a train.

If the group wipes, your job is to be there to do the CR with them until the last person is rezzed. Unless your house is on fire or something, you have a responsibility to your group to see this process through to the end. Always.

Make hotkeys for your spells. The first line tells the group what the heal is and who is getting it. Each of the following lines should be /cast #. Since I see a max of up to 3 fizzles on spells here, 4 /cast statements allow you to fizzle 3 times and finally cast. The text that lets the group know that you are healing should not be full of spam like "I call upon the power of the gods to HEAL %t!" Make them short and to the point like "CHEAL->%t". There is enough spam in the game already... When I would get into very efficient groups that made my life easy, if it was just pull, kill constant, I admit I would have a hotkey designed for humor like "FM, I'm bored, here's a heal %t. Hope ya live /yawn" but that would only get hit once during the session. YMMV.

And finally, bind outside the dungeon you are XPing in. If you are crawling Chardok and are bound in EC... Well, I am sure you get it...

Cleric story: I was doing the monk epic camp in Chardok for the pipe (I had done this camp a billion times for this). The pipe drops off of a rare mob and you can spend hours at this camp trying to get this. We had been at the camp for about 4 hours when the mob popped. We engaged the mob and then the entire camp repopped. We killed the mob and then wiped before anyone could loot the pipe (it's droppable). There was no way in hell I was going to let that rot. I was bound in BW at the zone in. I zoned in and made a suicide run with DA back to the camp and looted the pipe and died. Good times!
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p1999 - Hedbonker - Level 50-something Hafler cleric
Last edited by hedbonker; 04-08-2011 at 02:43 PM..