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Old 10-06-2017, 01:42 PM
Toomuch Toomuch is offline
Kobold

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Join Date: Aug 2010
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I haven't voted yet, I'm honestly on the fence about this. Below are some collected thoughts.

"Click-fest turn-in rights" is out. It's a cluster, and leaves way too much room for cheap manipulation, or even cheating, as was mentioned earlier. I think 95% of the server agrees with this, and the other 5% are the ones looking to get ahead with the cheap/cheating tactics.

Selling your roll/turn-in is out. It's crap, because there are other cash camps out there. I feel like this encounter should be about upgrades for characters that are needing for them, not profits.

After that, there's a lot of factors that start to come into play, so I went old fashioned with an over-the-top pros/cons list:

Pros of the "You roll for yourself, you turn in your own tools, you loot" method
1. Encourages mob to not be a "cash cow" for farmers, and instead limits participation to those players for whom it would be an upgrade only.
2. An unguilded/solo player, or player in a much smaller guild, has a higher chance of getting their upgrade if the masses aren't rolling on behalf of their friends/guildies.
3. There's a good chance that more people will still participate after losing the roll (before scout even pops), because everyone is there for more "pure" reasons, and has the mentality of "we're all in the same boat together". In other words, less people will be like "wtf, a seller/big-guild wins again. I'm sick of this - gating."
4. There might be more player participation from the lesser geared individuals if they know that those players that already have it (or better) will not be rolling. However, see point #1 in the cons, below.

Cons of the "You roll for yourself, you turn in your own tools, you loot" method
1. There will legitimately be less high-end participation if the people that already have it (or better) have nothing to personally gain (or gain for their friends/guildies) by being there, aside from helping in the event that a friend/guildy wins the roll. That means less clicky clerics there, less geared tanks, less people that know the encounter, etc. Encounter will probably still go just fine 90% of the time, but someone might pull the whole train of giants once or twice.
2. It goes against the concept of "fair representation." If a guild has 10 to 15 extra people show up for the scout roll (who honestly could could easily handle the encounter by themselves) good on them! Each person present is putting in the time and dedication, and each individual there is a person behind a monitor that feels like they deserve representation and a fair shake of the dice. Let's be clear and honest that it's very much not selfish of these individuals to want to help their friends and guildmates. Wouldn't it be great if we all had 10 or 15 helpful friends and guildmates that had our backs, and were going out of their way to come to scout, just to help us get geared? Isn't a LOT of Everquest all about getting friends and guildies together and helping each other get/accomplish things (often at the cost of other people not getting/accomplishing those same things)?

When I look at both sides of this, I honestly don't know... I think that as long as it's clarified, set in stone, and enforced, I'll be good with it either way.
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Last edited by Toomuch; 10-06-2017 at 01:44 PM..