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Old 09-27-2017, 10:41 PM
Rygar Rygar is offline
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FYI in case that link ever stops working, here is full transcript of the post:
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I have done this quest many many times for myself and guildmates. I have been slow to post this info because this spawn is very very hotly contested and I feared added competition. GL all in your questing



Where it starts:



First to start this quest you need to find Comander Luez in Sky Shrine. He is a drake an can be found by zoning into SS from WL and taking 2 lefts. Go all the way to the end of the hall and you will find a room to the right. He is there. Ask for a task or something and get A tool bag from him.





Off to WW:



Now you have to find a female human enchanter scout(Scout Charisa) in WW. I don't know her exact location but if you zone out of SG, run out of the tunnel then turn around and go up past the tunnel she is in a small valley in the snow. If she has a bag in her hand it means somebody already gave her the tools for the quest and it can't be done again untill she respawns Turning in the tools causes some giants to spawn behind her by the water.



The pull:



The giants will be in a line along the beach with the captain off to the side of the line. Have a druid or ranger Harmonize each giant from Right to left and then harmonize the captain himself last. Then pull the captain and he should be solo. When I am there and the druid/ranger is inexperienced in the pull I will have them harmonize and then pull myself since if the harmony got messed up I can always FD and have the druid recast instead of having a dead druid.





The fight:



I suggest fighting in the tunnel since now everything in WW will assist anything else including CoV stuff attacking you for killing giants(I have heard this may have been fixed though...) The captain is dam near totaly MR and we have never been able to slow him. When fighting him in the tunnel be sure that you do NOT push him up the walls. If you do this he will warp under the world and procede to hit you from there while you get the message "you can not hit your target from here"



What you need:



Bare minimums a friend has done this fight all by himself At least 13 times with 5 computers using: 2 clerics, a warrior (55+ with defensive disc) a ranger(You can have other melee but harmony is a must!) and a shaman for haste and other buffs. If you have enough melee to kill him fast enough you may get away with having only one cleric and using another healer(s) to help with heals. (when my friend was doing this only his shaman was level 60 and the rest of his characters were 57 and below so all 60's is not necissisary if you know what you are doing)





The Scouts spawn timer:



Basicaly the Scout is on a static spawn timer that only depends on when she spawned last and not on when somebody last did the quest. The spawn timer is about 11.6 hours give or take about half an hour by my experience. So if she spawned at X hour on monday she will spawn at X - 0.9 hour on tuesday give or take about half an hour. (I have tested this info quite extensively and I am very confident of it)



I have made it a mission to find out her spawn time after a patch so I can track it. I have a druid I leveled to 14 spacificaly so I could bind her here and log on her to check the spawn(heh I once fell asleep on her and she deleveled to 11 before my compute crashed breaking the death cycle) I have had times where I didn't watch the spawn for most of a week and then came back when I figured she would spawn and was only an hour off.







The reward:



The captain will drop a disk that you give to the scout. In return she will give you the Robe of Benevolence(int casters only) and a note to take back to Captain Luez. Give her back the robe and she will give you the Bracer of Benevolence(melee classes only). If you give back the bracer she gives you the Talismin of Benevolence (wis casters only)



My guildleader has said that the who gets to do the quest is decided by need and who has participated in previous attempts at it. Monks gain a great deal from the bracer which weighs 0.1 stone yet has stats that make even warriors happy (which means monks lose controll of all bodily functions over this thing) and it is not lore so they can wear 2. But the quest is great for any class.



Stats on what you get.



Talisman of Benevolence

LORE ITEM MAGIC ITEM NO DROP

AC: +7 Wis: +15 Magic Resist: +12 Cold Resist: +12 HP: +38 Mana: +55

Weight: 0.1

Classes: Shaman Druid Cleric

Races: All Races

Inventory Slot: Secondary Melee

Can be equipped in the range slot

Velious Required: Yes



Bracer of Benevolence

MAGIC ITEM NO DROP

AC: +17 Str: +8 Sta: +8 Magic Resist: +12 Fire Resist: +5 Cold Resist: +12 HP: +30

Weight: 0.1

Classes: Ranger Paladin Shadowknight Bard Monk Rogue Warrior

Races: All Races

Inventory Slot: Wrist

Velious Required: Yes



Robe of Benevolence

LORE ITEM MAGIC ITEM NO DROP

AC: +17 Agi: -8 Dex: -8 Int: +10 Cha: +15 HP: +25 Mana: +80

Weight: 1.0

Classes: Wizard Magician Enchanter Necromancer

Races: Human High Elf Erudite Dark Elf Gnome Iksar

Inventory Slot: Chest

Velious Required: Yes





Additional Info:



I believe he has always summoned but a monster has to have been damaged to a certain point to start summoning.



I had no trouble keeping ahead of him with sow when I pulled him yesterday.



I have never tried to pull him without harmony but the past 2 times I did pull him I noticed that all the giants turned to face him when I pulled him.



When you FD he stays where he stops. He will never move again unless he is agroed again or untill he despawns 30 minutes after he was spawned.



I am going to try agro pulling him like you suggested next time to see how it works. If it doesn't then the giants will camp where I FD but I will try to kite them around enough to where I am far enough away that I can /q come back and have a druid harmonize.
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