Quote:
Originally Posted by indiscriminate_hater
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Not classic. NEXT!
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Quote:
Originally Posted by Lhancelot
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I mean it's not so much the behavior I was saying is classic, but admin trying to thwart such ingame activities, such as people camping items for too long. This is not classic.
I think perhaps you suffer a little from Rosy-Tinted-Glasses Syndrome when you reflect on the past and Everquest as many of us do.
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True, but it's also possible to play here so long you forget what "classic" was actually like. Luckily I found this wonderful link to remind me (which I recommend checking out if only for the nostalgia):
Kunark Era GM Guide.
Quote:
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Originally Posted by Kunark Era GM Guide
Disruption - monopolizing most or all of the kills in an area rather than stealing from a specific player or group of players, ... refusing to cooperate with the other parties at a contested spawn site after having been instructed to do so by a CS Representative
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Now of course, GMs on live Everquest were anything but uniform, and I'm sure interpretations of that clause (one of like five million, if you follow the link) varied greatly across servers. And even that clause doesn't specifically address players locking down a camp for weeks at a time (most likely because it wasn't even an issue back then).
But at the same time, EQ live was a paid product, and the last thing Verant wanted was isolated bad players ruining the fun for other (paying) customers. If you read the guidelines I linked that much is pretty clear.
Classic staff absolutely interceded in player issues, so it's not unreasonable to think that the staff here (especially when the whole server supports it) might do the same ...
if there's a viable way for them to do so. That viable part is tricky though, because P99's all-volunteer team obviously has far less resources/staff than the live team did.