Quote:
Originally Posted by mwatt
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PVP is very nearly the antithesis of what EQ and multiplayer fantasy MMORPG is all about. Why create such a rich world when all of it becomes inconsequential in light of one antisocial sadist with a gleam in his eye? Why even play PVP in an environment that isn't designed for it?
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I think adding the element of PvP greatly enhances the experience of EverQuest in many ways, for example;
Simple camps become exciting because of the unpredictable nature of what you may have to face. You can go deep into enemy territory where the penalty of dying can be harsh.
Being able to quickly mobilize a raidforce to take down big targets before your opponents have the chance to organize a counter-force to stop you.
Rivalry that builds up between players and guilds.
Quote:
Originally Posted by mwatt
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One line of rebuttal to my commentary would be to tell me to lighten up, because it's just a game. So it is, but I enjoy games of imagination, wonder and challenge, not games of brutality and insensitivity.
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PvP does not retract from the games imagination,wonder or challenge (My opinion is that it greatly enhances the challenge). But yes I will give you that it attracts a certain kind of people, generally speaking more competitive people along with the behavior that normally comes with that crowd.
Quote:
Originally Posted by mwatt
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I'll be very happy to see a red99 come into being, so as not have to deal with this kind of stuff. Track record for these types of servers isn't good though. No small wonder.
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I'd be the first to concede the point that the PvE community is larger then the PvP one, and I don't think a Red version of p99 will ever be as popular as the original. That being said the track record for PvP servers haven't been that bad, and none of them have even come close to the quality of the code here on p99.
In short; I enjoy PvP-servers, and I'm perfectly fine with that you don't.