druid magic dot line, in the one spell file where they actually posted the resist mods was no longer at -100 or -200 to resist. it was at +25, same as immolate. at the time i posted that this was not classic and a couple links to back it up. The problem still exists.
all the issues with too many resists on that particular line stem from that (unless it was changed) not the overall resist system.
not sure why this change was made. the two lines were reduced to one (changed/nerfed) so that stacking was reduced. In light of that, it seems a little crazy that that the same line would be further nerfed so that it won't land.
Druids are having to camp out on single blue mobs quite frequently after going OOM as stated above. This never happened before and is NOT a classic experience.
My druid was 40 for weeks and not even half thru 41 because I keep hoping that the resists will be changed so that we don't continue to totally suck. Some of the were changed, but it's not enough. Druids are heavily reliant on spells that are magic based - snare, root, dots. We have no debuffs like shaman and int casters do. So if there are more resists we bear the full brunt.
I'm level 41. I can kill one bouncer hurd/flerb per spawn round with difficulty. A level 35 mage can kill both. It is not druids that need nerfing.
If the druid dot is still at +25, or not in the range of -100 on its resist mod. please fix it. I'd hate to shelve my druid completely, but it's close to happening.
|