Quote:
Originally Posted by mwatt
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PVP is very nearly the antithesis of what EQ and multiplayer fantasy MMORPG is all about. Why create such a rich world when all of it becomes inconsequential in light of one antisocial sadist with a gleam in his eye? Why even play PVP in an environment that isn't designed for it?
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How does getting attacked by an "antisocial sadist" cause the design to become inconsequential? I would argue the game becomes bland and the wonder diminishes when the winners are those who can more effectively eliminate competition through use of the /petition command as opposed to in-game ability. Survival of the fittest? Ha.
Quote:
Originally Posted by mwatt
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One line of rebuttal to my commentary would be to tell me to lighten up, because it's just a game. So it is, but I enjoy games of imagination, wonder and challenge, not games of brutality and insensitivity.
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How does PvP detract from the imagination and wonder of the world? You speak of challenge but you argue for
less challenge. You call it brutal and insensitive; I call it real and competitive, and I rejoice in the ability to decide my own fate instead of being confined within an arbitrary set of rules that remove the challenge and competitiveness of the game. Win or lose, my fate is decided by my own ability.