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Old 09-08-2017, 01:36 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Wise one, can you read my earlier comments in this thread... I thought 'missed swings' counted as well. Say you have a 30/40 weapon with a 30 weapon DMG bonus on it.

I swing 10 times and miss all 10. Does it still view my misses as 'potential damage', so threat would be: 30 base damage x 10 swings = 300 + (30 weapon DMG Bonus x 10 swings = 300), result being 600 Hate generated (even though I didn't hit mob once).

Likewise, same scenario above, I hit mob 10 times with same weapon and generate 1,000 damage, my hate still remains at 600?

Would seem my earlier comments about just a melee swing generating hate is wrong then, as base dmg + weapon bonus dmg play a factor into hate calculation (not just weapon delay)?
Yes, in the scenario where you hit every swing and the scenario where you miss every swing, the hate generated is identical.

This is easily put on display during the Zun'Muram Tkarish Zyk fight in Txevu. The mob is immune to all forms of Melee damage and all spells not flagged unresistable. But warriors generate enough aggro regardless.

When it comes to Hate in EQ, the calculations are almost all front loaded. Meaning they occur before any RNG fuckery can happen. So for example all hate for weapon aggro is calculated before the miss/hit or ATK vs AC rolls can be done. Likewise for spells, all hate done by those is calculated before the Resist/hit and any partial hits in the case of DDs.

This is why SKs can generate aggro on Snare immune mobs even spamming Clinging Darkness. This is also why wizards can drop aggro using Concussion even if the mob is Magic immune and Resists every spell. Also why the fact that Devs thought they needed to create the spell Cinder Jolt for rangers based off fire resist, when they already had Jolt based off magic resist just goes to show sometimes they have no idea about the basic mechanics of their game.

Spells all have their own base Hate value and whether it hits or how much for is irrelevant to how much Hate is generated.