just as it was...
Taunt in the early days was never a hate-building skill. It was to immediately pull the target back around to you if you lost it.
If you have aggro, don't bother hitting taunt. If you lose it, then use it. You WILL fail most of the time regardless.
The taunt issue is why most in classic did not choose warriors when looking to fill a group. Sure, if no Pal/Sk was available, they'd take the warrior, but it was never a first choice as they have no other utility to try to maintain aggro (such as heals, stuns, DoT, snares, fear...)
It's also the reason why people eventually began to learn to let warriors engage and damage the mobs a bit before everyone goes all-out. Healers getting squirrely, wizzies overnuking, and shm/enc slows too early used to be huge reasons for ping-ponging targets.
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