Quote:
Originally Posted by Fawqueue
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Right now this question is going to get you shot for heresy. With the "we hate everything beyond velious" mantra from us classic guys it's like asknig if we should add nipples to the batsuit in the next movie..again. We've seen it turn out badly once before. However, I think when velious is getting tired and played out, the same Luclin/PoP witch hunters are probably going to give a little and you'll hear "Alright, lets do it..but lets make some changes so it's less like live and more like our vision of how it should have gone down". And maybe that's the right way to go. In this grand experiment that is Project 1999, maybe the next step in the evolution should be to see how the game could have been. Or maybe we'll get lazy and just say "Okay, but only to PoP and that's it!". There's a lot of fun plot twists in our future, that's for sure!
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You are on to something... I myself love classic content. I did play all the way to Faydark or whatever.. As most of us have played content outside of classic we know EverQuest's strong points, and weaknesses..
After Velious I don't mind progessing. However, we the people, and the Devs need to determine what ruined the game post Velious. IMO it was the fact that SOE wanted to make the game softer. (Portals, Bazaar, etc) I noticed what keeps this game(classic) afloat is the community. What SOE did was apply these so called "benefits" to the game which ended up backfiring, the servers continued to lose population; so they had to continue adding patches and ideas to compinsate the lack of population, which in turn kept making the community worse. I'd like to express what I thought hurt EQ a few list of expansions.
Luclin
PROBLEM: Having a desigated area to sell merchandise which caused the community to decline because the patch allowed people to sell merchandise and not have to be communicating with the buyer. This made negociating difficult and caused prices to inflate. 2) Nexus portal, stole the thunder from the wizards
Pro: The AA concept was good IMO, it allowed each character to benefit their mains in different ways. (Improvement idea: Limit the amount of AAs you can earn so players need to think before spending, this will give each glass a variety, and a make players more unique. Also only allow Wizards to port to Luclin. This would give Wizards the upperhand and create a demand for them)
Planes of Power
PROBLEM: The expansion clearly known for the destruction of EverQuest. The idea of using a portal to locate to different areas of the world DESTROYS the community. This expansion caused wizards and druids to go out of business. They are great in a group however they were known for being the easiest ways of transportation. As SOE progressed with each expansion they made the game easier for soloing and less grouping.
(Improvement idea: Sure, have the different planes, however make them only available at certain levels, remove PoK... a grand central area may put a damper and remove the general population out of Norrath's classic grounds.)
These are just two expansions that listed the problems. Of course LDoN was released and, an instant will ruin any MMO. When LDoN is next on the expansion list, keep the content, just dont allow the zones to be instants.
Your thoughts and opinions?