Quote:
Originally Posted by Trelaboon
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Basically Monks trade Parry for Block, and then have a much higher Dodge skill cap than Warriors. While from a roleplay perspective, this makes sense, from a game mechanic perspective it sort of doesn't. The slight AC difference just doesn't seem to make up for the fact that Monks have higher defensive skill caps and a 30% mana free, fairly short cooldown self heal. To me it just seems crazy that during live they would have made a class that was so tanky while still being pretty damn good DPS. I'm also a little drunk and bored so this post may just be a product of that. Either way.....Classic EQ is a mysterious game sometimes.
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I think I remember reading somewhere that Block is also a better skill than Parry, and not just being renamed versions of the same thing.