Quote:
Originally Posted by Sadre Spinegnawer
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All that Tigole Bitties ancient post shows us, is that end game content has always been the problem in eq, and any mmo. eq2 tried to at least put a halt to the headaches by instancing with lockouts but that was a blow to the competitive aspect of the game.
There is no solution to the end game problem, except one thing that has never been tried: varying what actually happens in the end game zones. Figure out a rubric of difficulty range, and have it so that you never know what abilities end mobs will have or do, etc. After a wipe or aggro reset, the abilities also reset. So you never know what you will get.
This would have been a better solution than instancing, which was the lazy way out. The solution to decongesting the end game is to increase the likelihood of even the best guild wiping as the norm.
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Too hard to implement. And you don't think players would get more frustrated?
The idea is interesting but have you ever raided? Wiping is normal when you're learning a raid. You can't learn if it's resetting its abilities or behaviour after every wipe. I don't think that's work.
What you seem to be doing is injecting more luck or randomness into the fight to equalize the playing field. By randomizing abilities, those who've learned them aren't benefited. This is less rewarding.
How do you figure that's the only solution? Never say never.