I'll supply some thoughts of my own now.
First, maybe raids shouldn't be something you do all the time? Tigole's complaint was there're not enough raids for the population's consumption. We all know most progression games have an end. It's a soft or a hard cap--sometimes a hybrid. Hard caps end immediately, whereas soft give decreasing returns. It's rare to see a soft cap go on forever equitably--so enjoyment falls. After you've acquired most group-based rewards and maybe a few raid rewards, progression in Everquest hits a soft cap. It continues, but returns diminish eventually to zero--a hard cap. So Everquest is a hybrid. Instead of calling it the "long end," Tigole wants it to be compressed.
If raid content is going to be consumed at equal amounts to grouping, then there're a few things we must accept. The first is you should be able to raid as much as you're able to. This is true with grouping and there's no reason it shouldn't be with raiding. This means spawn timers have to fall dramatically. Not days, but hours. OR it means more raid content. Second it means more players will be raid equipped earlier. Like a dammed river, if you remove the dam the water will rush past. Raid items will flood players. Third, the soft cap existing prior will now be shorter. Whereas b4 they might be playing with the soft cap for 5 years, now it might only be 1. It'll start later in raid progression, after they've acquired several of the best items.
This would effectively shorten the duration of Everquest progression. Without the several years of soft cap raiding progression, years will be removed from the progression of a character. This doesn't mean players won't login anymore after hitting hard cap, but it means there'll be 0 benefit for their character.
In reality, you might play forever trying to get that one single item to hit the hard cap. Some items are rare. But that's beside the point. Whether you're staying logged out for 5 days waiting for the next raid, or playing through 6 raids in 5 days and failing to get an item because you only have 1 slot to improve, they're both the same progression-wise. You WILL hit this end eventually.
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