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Old 08-04-2017, 01:51 PM
Tecmos Deception Tecmos Deception is offline
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Join Date: Jun 2012
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Originally Posted by Crawdad [You must be logged in to view images. Log in or Register.]
Necro is probably the most enjoyable ride to 60. Plenty of milestone levels (20, 34, 49, 51, 60) where you really feel more powerful as you gain levels and spells.
Yeah. This is a huge deal for how fun playing 1-60 is, and it's something enchanter misses out on. Most upgrades in enchanter spell lines don't even get used right when you get them, because they cost too much or cast too slowly or don't really get good until your level scales them up to max % effect. Some never get used instead of the lower-level versions. Higher-level charms don't get used until well after you get them either for XPing or just for charming the toughest thing you can find. Our "end-game" spells are gimmicky or situational or both. Etc. Even going from breeze to c1 or from c1 to c2 is just a background, quality-of-life change and not a "wow, I just got awesome" change. Theft of thought is about the single biggest power-up moment in a chanter's life, and even that is a situational spell that doesn't have a direct effect on gameplay AT ALL... it just enables you to do all the other stuff you could already do for longer without ooming and having to die/end the fight/gate.

Necro spells definitely give you big steps up every time you get a new one, and that really makes the reward for hitting a new spell level incredibly satisfying.