Quote:
Originally Posted by stormlord
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The features of trilogy are below.
Quote:
Features of the Trilogy client absent from recent client software:
Message Boards
MIDI Music
Ambient Music
Spell Bolts
Droppable Coin
Fully Operational Boats
Human Night Blindness
Forced Spellbook Meditation
Original / Velious UIs
Stamina Bar and Combat Fatigue
Pre-Endurance Discipline System
Soul Bound Keys
Original Tradeskill System
Single Chat Window Communication
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There are lots of subtle differences, especially visually. The client's rendering system was given a major overhaul sometime prior to Titanium, which has an effect on the look and feel of zones as you move through them. And caused some bugs they were too lazy to fix here and there (rogue epic poison particle not appearing unless the camera is super-close-up; iksar 2hs and archery anims being buggy; semi-transparent stuff in some classic zones not rendering correctly, like the big green sphere in cazicthule; wolf animation speeds being super slow; other stuff I'm forgetting). And then there's things like the pixelated bitmap font used for NPC and player names, fully classic spell particles (there's some aspects Telin's stuff can't emulate), the selfie-cam on the inventory window and, uh, having no way to see your numerical max mana. Not something I'd want to play, personally, but there's nostalgia to be had there.
Around a year and a half ago I took a stab at taking some of the Trilogy client know-how embedded in the old (and fairly awful) "leaked" EQC source (and in the source for an old server I used to volunteer for that used a somewhat-more-classic-than-Titanium LDoN-era client) and making my own open source Trilogy server program from scratch. Got it to a point where you could log in, create a character, enter a zone and see an NPC spawn (and then do nothing). But my code design was horrible and there was already another open-source Trilogy server project around, so I lost interest after a few weeks.
I'm a bit wiser now, and apparently there is no notable open source Trilogy project any more (?), and posting in this thread inspired me to take another crack at it. Currently redoing char select, expecting to get that done and start redoing the zone-in process probably this weekend. I have no interest in painstakingly re-creating stale game content or hosting my own server, and who knows how long I'll keep at this, but if nothing else I'll probably be able to at least release a little standalone server program you could painlessly set up on your own PC and use to run around empty zones with the Trilogy client for cheap nostalgia points, within maybe a month.
Code repo is
here for the 0.5 people who might be interested. Warning: written in C, big departures from the architecture in EQEmu.
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