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Old 08-03-2017, 09:01 PM
loramin loramin is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
some browsing of the bug forum will quickly show you that changes which are confirmed classic, but might benefit players are ignored in lieu of vaguely sourced, questionably-classic changes that make the game harder. for example, we now have non-classic sneak pulling because Lazie spent 5+ pages posting unsourced anecdotal stories about it.
I honestly don't believe the devs think "I could work on this bug or that bug, but this one would make players happy so fuck it I'll work on the other one" [You must be logged in to view images. Log in or Register.] I'm sure they have considerations that we don't even think of, like wanting to work on parts of the codebase they're familiar with, or wanting to avoid working on parts that are written poorly, and this makes them work on bugs we care less about before ones we do care about.

What I meant was just that for everything else non-classic they have a rational reason (maybe not one everyone agrees with, but still a reason). Boats go the "wrong" way here because Verant couldn't tell East from West. Boats levitate you because it was the only way the devs could avoid tons of "falling off boat" issues. AoEs are un-classically limited to 25 because slow connection speeds gave a similar limit back in the day (and because not having limits created tons of petitions). And so on.

Same thing with resets: there must be some logic as to why they don't do resets here, beyond just "they hate us", and I'm genuinely curious whether anyone knows what it is.
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Last edited by loramin; 08-03-2017 at 09:04 PM..