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Old 08-03-2017, 07:28 PM
Tecmos Deception Tecmos Deception is offline
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Join Date: Jun 2012
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For what it's worth, enchanter doesn't really come into it's own until like 40, I would say. Before then clarity regen isn't maxed yet, simple spells like roots and calms and stuns suck up a fair chunk of your total mana pool, blue con range is small so one blue con is a pushover but the next breaks charm every 2 ticks, etc. The general idea is the same from 12-60, but 40-60 (and ESPECIALLY 51+), it is much smoother and more fun, imo, than before that.

Necro is great. Similar overall fun imo to a chanter, just with different strengths and weaknesses. Feign, harmshield, lifetaps, dots? Awesome. No tash or slow and very limited hard CC? Tough to get used to after playing a chanter.

Magician is too much of a one-trick pony. They AREN'T truly one-trick ponys - pets can be used in a variety of ways and they have their nukes and rains and debuffs and fun summons and stuff. But not versatile enough to keep my attention, especially when grinding levels.

Wizards are like magicians imo. A few nice perks beyond their damage - roots, stuns, ports - but not enough to make grinding levels or medding through raids better than "almost tolerable."